from the chapter
|Chapter||File with the fragment||File size|
|Cover page and the table of contents There is a rendered model, made from this book, on its cover page. This is the ultimate "proof" of this publication. If you like it, then the information inside may be also interesiting!||01_toc.pdf||0.5 MB|
|Why I have written this book? Explanation, what forces me to spend all my free time on the work over this book.||02_intro.pdf||10.2 MB|
How to read this book?
"WM" is not intended to be read "from the begining to the end".
Such "normal" text is contained in the first part (up to the chapter 8).
It explains what you should to do.
The other parts are optional. They contains details of the program commands, used in this book. They explain how to do it. (If you already know this, you do not need to look there).
|Notation, used in this book Explains, how the keyboard shortcuts and mouse buttons are marked in the text.|
Your first model
This part bears such name, because this book is intended mostly for the novices. Do not take it too seriously. If you already know Bednder, just skip what you know, and read the rest. I am sure, that you still can find an interesting fragment, here.
|Rozdział (Chaper) 1. Preparation of the environment Short description of the installation of required software — GIMP, Inkscape and Blender — on a computer with Windows. (Most of the potential readers use this system, I suppose.)|
|Rozdział (Chapter) 2. Preparation of the blueprints Some suggestion about the sources of good scale drawinwgs. Describes, how to transform them from the printed pages into raster images, prepared for the use in Blender. Simulatously, the reader learns GIMP. In this chapter I have shown basic verification of the scale drawings. You can find more advanced method in the appendices part, Rozdział (Chapter) 9.|
Rozdział (Chapter) 3. Blender - first steps
Introduction to Blender for absolute beginners.
I have tried to avoid screens with trivial content, like default Blender cubes or spheres. The reader could get bored with them. I teach the Blender basic on examples of ready model (La-5), attached to this book. The Blender interface, 3D View navigation and basic object transformations - translation, rotation, scale - are described here. I have shown also, how to use cameras. Chapter ends with rendering of the scene with La-5 in flight.
Rozdział (Chapter) 4. Shaping the airplane
The longest chapter of this book. Shows, mesh after mesh, how to shape
P-40. Components of II WW fighters were all shaped in similar fashion, so you can
use these methods for the other planes.
It starts with the simplest case - the spinner, which is described in all details. (This is the level appropriate for the novices). Then the description gradually passes to more difficult elements, setting up the steady learning curve. The final product of this chapter is the airplane, containg all important elements.
|Rozdział (Chapter) 5. Composition of the simplest scene Introduction to materials in Blender. Covering whole model with imitation of polished aluminum skin, for the beginig. Creation of typical flight scene: background setup, lights and cameras. Finally we will obtain the first, preliminary rendering of the model.||05_textures.pdf||17.3 MB|
|Rozdział (Chapter) 6. Textures Introduction to Blender textures, on the example of panel edges and rivets of the fin. Explanation of the UV space and unwrappings. Unwrapping of all model surfaces to common UV area. Bump maps and their use in modelling details of the airplane skin. Color textures: camuflage, markings. A texture that creates holes (modulating the alpha value) is also presented.|
|Rozdział (Chapter) 7. Remaining details Creation of the main landing gear, tail wheel, and basic cockpit "furniture". Composition of the pilot figure ("a standard one" is delivered with this book, together with other files). Application of constraints to build the trajectory of the rudder, elevator, ailerons, flaps, and landing gear. (A kind of "virtual mechanism" is created, this way). Usage of universal control panel (a Python script) to easily handle all these moveable parts.||06_details.pdf||12.8 MB|
|Rozdział (Chapter) 8. Composition and rendering of the scene The composition and rendering of the scene in the flight. "Rotating" the propeller. An example of the integration with ground photo (scene on the aerodrome). Placing the model (and its shadow!) on the real picture.|
Here I describe with more details some subjects, which were just "touched" in the first part of this book.
|Rozdział (Chapter) 9. Detailed verification of the scale drawings People make mistakes, so even in the best blueprint of the airplane you can find an error. This chpater shows the advanced methods of verification, which can be applied to the scale drawings. These methods you can use also to compile new, better drawings from the collected material. (If you would like to start create such things)|
Rozdział (Chapter) 10. Additional explanations
Details of the program commands
This is a "reference" part. Here I have collected detailed description of the commands, used in the first part. Treat it as an additional help file.
|Rozdział (Chapter) 11. GIMP - usage details Introduction to GIMP, and description of the commands, used to create this model.|
|Rozdział (Chapter) 12. Inkscape - usage details Introduction to Inkscape, and description of the commands, used to create this model.||09_inkscape.pdf||7.7 MB|
|Rozdział (Chapter) 13. Blender - general commands Introduction to Blender is placed in the first part of the book, so it is skipped here. In this chapter I have placed Blender commands, which are mode-independent.||10_blender.pdf||17.4 MB|
|Rozdział (Chapter) 14. Blender - Object Mode commands Introduction to Object Mode. Description of the commands, used to create this model. (The commands that create the new objects, in particular).|
|Rozdział (Chapter) 15. Blender - Edit Mode commands Introduction to Edit Mode. Description of the commands, used to create this model.|
|Rozdział (Chapter) 16. Blender - UV editor Introduction to UV editor. Unwrapping commands, used in this model.||11_blender.pdf||10.6 MB|
|Rozdział (Chapter) 17. Blender - other commands Other commands, used in this model. (Materials, lights, renderer, etc.)|
|Index Added just because it appears in the other books.||12_others.pdf||0.3 MB|
|Dictionary of the graphics terms Some terms, which a traditional (aircraft) modeller can not know. (If he has previously no special interest in computer graphics.)|
|Creative Commons rules for this publication Full text of publication rules for this e-book.||13_license.pdf||0.3 MB|