Virtual Aircraft
3D modeling as a hobby
 
Witold Jaworski
My Motivation Hardware & Software 3D Models Downloads Tutorials Your Comments
Have you ever made a miniature of real airplane? Today you can make it on the computer. If your PC was built after 2005, it is powerful enough to become a real graphic workstation. You do not need to spend any money on the software. Some of public-licensed (free) programs can be used for this purpose. So - you can start right now.

I have practiced this new kind of hobby since end of 2006, without any previous experience. The results are published on this site: the details about the software and hardware, images of my airplanes, some useful tutorials, scripts and plugins. You may even download my complete models, from here!
Important updates

2011-08-22: I have written a new book about programming add-ons for Blender 2.5 - this time also in English!
I started to "familiarize" myself with Blender 2.5 by rewriting scripts for its new API. During this process, I have worked out a comfortable environment for Blender developers, using the popular Eclipse IDE. This book is the byproduct of these experiments (actually it is a booklet - 135 pages, 300 illustrations)

2011-02-10: The book is finished!
Ultimately, this first edition has 1112 pages and contains 3600 pictures. Actually, it is in Polish, only! Follow the link, to read its abstract in English.

2010-11-01: A model of an USAAC pilot has been added!
I am still working on the book. This is a "side effect" of this project - a model of an USAAC pilot. You can import it into the cockpit of your model.

2010-04-10: Vector texture plugin svgtex (v. 1.0) is ready!
I have finished the tests of Blender texture plugin, that renders directly the content of SVG files.

2010-04-08: Another version of the book (v. 0.7)
I have finished next chapter, about textures. Actually the book has 844 pages and contains 2400 pictures. The remaining 25% is still ahead!

2009-11-10: Another version of the book (v. 0.6)
"Wirtualne modelarstwo" has grown up by another chapter about materials and the composition of the scene. It has reached 590 pages and 1700 pictures. I have started next chapter, about textures! It should be ready on February 2010.

2009-09-15: Preliminary publication of the book (v. 0.5)
From March to August 2008 I have developed a Blender plugin for vector textures - svgtex. Then it was "put on the shelves", to be used in a book about e-modelling, which was just started. The work over this book took me more, than I had expected. After a year I have decided to present it, as a kind of "work in progress". It contains 530 pages and 1300 pictures.

2008-04-01: Opening of this site
At the begining this site has different address. I have published it to a narrow audience, just to check if everything works properly.
Created: 2009-07-02, last update: 2010-11-01