Have you ever made a miniature of real airplane? Today you can make it on the
computer. If your PC was built less than 6 years ago, it is powerful enough to become a
real graphic workstation. You do not need to spend any money on the software.
Some of public-licensed (free) programs can be used for this purpose. So - you
can start right now.
I have practiced this new kind of hobby since end of 2006, without any
previous experience. The results are published on this site: details about
the software and hardware, images of my airplanes, some useful tutorials,
scripts and plugins. You may even download my complete models, from here!
|Shortcuts to my book projects:||
The last volume (IV) will appear in February 2015 (somewhat later than in the original schedule - I underestimated the amount of required work).
This edition is updated for Blender 2.7. The remaining two volumes (III and IV) will appear to the end of this year.
1306 pages, over 4000 images.
In this way the all the pages of this guide are already published - in its four excerpts (volumes). They describe in details the complete modeling workflow.
The complete book "in one piece" (1307 pages) - soon.
This is a "side effect" of the work on Virtual Airplane
book. Simultaneously I had to move the date of its publication to September 2013.
(The first version of this book will be ready in June, but the translation into English and further revision will require additional three months).
I have published another excerpt (II - Modeling) from this book, and now these three fragments together describe the basic workflow:
- preparation of the reference drawings (Excerpt I
- modeling (Excerpt II
- "painting", which in CG means materials and textures (Excerpt III
The Excerpts II and III are large books on their own, so you can really learn Blender from them - from the basic up to the intermediate level...
See its Excerpt I
about the blueprints preparation
and the Excerpt III
- first book about Cycles renderer!
Due to the "non-linear" Blener development the finished material is dispersed between many different chapters. I have grouped them into
so-called excerpts. Currently there are two: preparation of the reference drawings (Excerpt I
and preparation of materials and textures (for Cycles - Excerpt III
). They will be released on September 2012.
You can get their tables of contents from this page.
I started to "familiarize" myself with Blender 2.5 by rewriting scripts for its
new API. During this process, I have worked out a comfortable environment
for Blender developers, using the popular Eclipse IDE. This book is the byproduct
of these experiments (actually it is a booklet - 135 pages, 300 illustrations)
Ultimately, this first edition has 1112 pages and contains 3600 pictures. Actually, it is in Polish, only!
Follow the link, to read its abstract in English.
I am still working on the book. This is a "side effect" of this project - a model of an USAAC pilot. You can import it
into the cockpit of your model.
I have finished the tests of Blender texture plugin, that renders directly the content of SVG files.
I have finished next chapter, about textures. Actually the book has 844 pages and contains 2400 pictures.
The remaining 25% is still ahead!
"Wirtualne modelarstwo" has grown up by another chapter about materials and the composition of the scene.
It has reached 590 pages and 1700 pictures.
I have started next chapter, about textures! It should be ready on February 2010.
From March to August 2008 I have developed a Blender plugin for vector textures - svgtex
Then it was "put on the shelves", to be used in a book about e-modelling, which was just started.
The work over this book took me more, than I had expected. After a year I have decided to present it,
as a kind of "work in progress". It contains 530 pages and 1300 pictures.
At the begining this site has different address. I have published it to a narrow audience,
just to check if everything works properly.