Have you ever made a miniature of real airplane? Today you can make it on the
computer. If your PC was built after 2005, it is powerful enough to become a
real graphic workstation. You do not need to spend any money on the software.
Some of public-licensed (free) programs can be used for this purpose. So - you
can start right now.
I have practiced this new kind of hobby since end of 2006, without any
previous experience. The results are published on this site: details about
the software and hardware, images of my airplanes, some useful tutorials,
scripts and plugins. You may even download my complete models, from here!
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I have published another excerpt (II - Modeling) from this book, and now these three fragments together describe the basic workflow:
- preparation of the reference drawings ( Excerpt I);
- modeling ( Excerpt II);
- "painting", which in CG means materials and textures ( Excerpt III);
The Excerpts II and III are large books on their own, so you can really learn Blender from them - from the basic up to the intermediate level...
See its Excerpt I about the blueprints preparation
and the Excerpt III - first book about Cycles renderer!
Due to the "non-linear" Blener development the finished material is dispersed between many different chapters. I have grouped them into
so-called excerpts. Currently there are two: preparation of the reference drawings ( Excerpt I),
and preparation of materials and textures (for Cycles - Excerpt III). They will be released on September 2012.
You can get their tables of contents from this page.
I started to "familiarize" myself with Blender 2.5 by rewriting scripts for its
new API. During this process, I have worked out a comfortable environment
for Blender developers, using the popular Eclipse IDE. This book is the byproduct
of these experiments (actually it is a booklet - 135 pages, 300 illustrations)
Ultimately, this first edition has 1112 pages and contains 3600 pictures. Actually, it is in Polish, only!
Follow the link, to read its abstract in English.
I am still working on the book. This is a "side effect" of this project - a model of an USAAC pilot. You can import it
into the cockpit of your model.
I have finished the tests of Blender texture plugin, that renders directly the content of SVG files.
I have finished next chapter, about textures. Actually the book has 844 pages and contains 2400 pictures.
The remaining 25% is still ahead!
"Wirtualne modelarstwo" has grown up by another chapter about materials and the composition of the scene.
It has reached 590 pages and 1700 pictures.
I have started next chapter, about textures! It should be ready on February 2010.
From March to August 2008 I have developed a Blender plugin for vector textures - svgtex.
Then it was "put on the shelves", to be used in a book about e-modelling, which was just started.
The work over this book took me more, than I had expected. After a year I have decided to present it,
as a kind of "work in progress". It contains 530 pages and 1300 pictures.
At the begining this site has different address. I have published it to a narrow audience,
just to check if everything works properly.
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